Does Blizzard have metaverse technology?

⑴What are the high-end technologies in the final metaverse

The metaverse is recognized as the final state of Internet development, and to realize the metaverse, there are six basic technologies, which are respectively It is the Internet of Things, networking and computing, artificial intelligence, video games, human-computer interaction, and blockchain. Basically, the biggest problem facing the metaverse is technology, because our technology development is too weak.
Blockchain, one of the six basic technologies, is simply a shared database. It has the following characteristics, it cannot be forged, it can be traced back, it can be maintained collectively, and it can leave traces in the whole process, etc. The blockchain originated from Bitcoin and is divided into public blockchains, joint blockchains, and private blockchains. It consists of data layer, network layer, consensus layer, incentive layer, contract layer and application layer.
Interaction technology refers to how the consciousness of the human brain is connected to the brain-computer interface. Such as VR wearable devices and so on.
In addition, artificial intelligence technology is also a major difficulty, because our current artificial intelligence technology is in weak artificial intelligence, or can not be called artificial intelligence at all. The definition of artificial intelligence is that machines have the ability to think that is comparable to that of humans, but now machines simply cannot do it. And when we develop strong artificial intelligence, perhaps the shortcomings of the Metaverse in this regard will be filled.
At the same time, the brain-computer interface among these technologies is also very important, and how human consciousness can exist in the universe is a problem that the metaverse must face at the end of its development. And this problem, once solved, means that our consciousness may be able to exist without the human brain and live forever in the metaverse. Therefore, considering these technical points, we lack sufficient underlying technology, and it will take many, many years for the metaverse to land.

(2) What is the source universe and what is the prospect?

There is currently no accepted definition of the metaverse
Accurately speaking, the metaverse is not a new one Concept, it is more like the rebirth of a classic concept, which is the conception of concepts under new technologies such as extended reality (XR), blockchain, cloud computing, and digital twins.
In 1992, the famous American science fiction master Neil Stephenson described the metaverse in his novel “Avalanche”: “Put on headphones and eyepieces, find the connection terminal, and you can enter the computer simulation in the form of a virtual clone. , a virtual space parallel to the real world.”
Of course, the lack of accepted definitions of core concepts is a common phenomenon in the field of cutting-edge technology. Although the metaverse has attracted much attention and expectations, there is also no accepted definition. Returning to the essence of the concept, it can be considered that the metaverse is based on the traditional cyberspace, and with the improvement of the maturity of various digital technologies, a virtual world that is both mapped to and independent of the real world is constructed. At the same time, the Metaverse is not a simple virtual space, but includes the network, hardware terminals and users into a sustainable, wide-coverage virtual reality system. The system includes both digital replicas of the real world and virtual worlds. ‘s creation.
At present, everything about the metaverse is still under debate, and analysis from different perspectives will lead to very different conclusions, but the basic characteristics of the metaverse have been generally recognized by the industry.
Its basic features include: immersive experience, low latency and immersive feeling allow users to have an immersive sensory experience; virtual avatars, users in the real world will have one or more ID identities in the digital world ;Open creation, users enter the digital world through the terminal, and can use massive resources to carry out creative activities; Strong social attributes, the real social relationship chain will be transferred and reorganized in the digital world; Stabilized system, with a safe, stable and orderly economy Run the system.
At present, the “metaverse” concept stocks in the A-share market are sought after by funds. In the past ten days of November, some related concept stocks have risen by more than 60% or even 80%. Such an increase has alarmed the regulatory authorities. At present, the Shenzhen Stock Exchange has issued letters of concern to many companies involved in the “Metaverse” concept stocks, requesting to specify the correlation between the main business and the “Metaverse”, and whether a stable business model can be formed. . But as of now, the market does not seem to have given an accurate definition of the metaverse, and its investment prospects are unclear.

⑶ Microsoft’s 68.7 billion acquisition of Blizzard has become the biggest deal in the gaming industry, is it worth it to enter the metaverse?

I personally don’t think such a deal is worth it, because I Personally, I am not optimistic about the concept of the metaverse.

Whenever we mention the metaverse, young people always feel that the metaverse belongs to the future development trend. However, for more people, if we put our attention on virtual products, or even the entire human beings pay attention to the virtual world, this is not a good thing, but a regression of human society.The concept of the metaverse sounds very good, but the problem of the metaverse is actually very difficult to really come true.

One, Microsoft acquired Activision Blizzard.

For companies like Microsoft, Microsoft’s company market value itself ranks among the top three in the world. In order to further seize the market on the metaverse track, Microsoft acquired Activision Blizzard for $68.7 billion in cash, which also set a record for the largest acquisition in the gaming industry. Many friends who like to play games are very familiar with Activision Blizzard. Although Activision Blizzard’s game business is shrinking, Activision Blizzard has a certain influence in the field of the metaverse.

⑷ Microsoft spent huge sums of money to acquire Blizzard, is it for the Metaverse?

Why even Microsoft is marching towards the Metaverse.

Microsoft’s acquisition of Activision Blizzard with great fanfare this time is a large part of the layout for the Metaverse.

Of course, Microsoft will not give up some 3A-level game masterpieces under Activision Blizzard. These top games can naturally add some excellent light to Microsoft. However, this also reminds other game companies. After all, Microsoft will definitely have some big moves in the future. Whether it is developing games or based on the metaverse industry, it will cause chaos in the market. After all, such a huge game company will definitely not give up such excellent resources after the acquisition is completed. I also look forward to Microsoft’s ability to continue to bring more excellent and fun 3a-level game masterpieces to game fans in the future. Let’s wait and see.

⑸ Will the Metaverse be particularly promising? Learn what technologies to engage in related industries

1. What is the Metaverse?
If the world we are in now is a real world, a real universe, then the metaverse is actually a virtual world. You can understand it as transferring ideology into another world, similar to the sim game we play.
2. What can the Metaverse achieve?
Actually, the metaverse is not necessarily related to the game itself, and there are not only games in the virtual world. But since people have let go of the real world and entered the metaverse, they must be pursuing a richer spiritual life, and entertainment is essential. Therefore, the development form of the metaverse will be closer to the virtual social universe of the Internet. As for entertainment, whether some elements similar to cloud shopping, cloud experience, and even cloud office will be integrated into the metaverse, it is still unknown.
3. What technology is needed for the establishment of the Metaverse?
The establishment of the metaverse itself requires scenes and modules. The so-called scene can be understood as infrastructure, which is to convert the data scene that needs to be simulated into a similar virtual scene. The scene technology of the Metaverse itself is similar to the scene of the simulated VR game, so VR manufacturers themselves have the most primitive and basic scene construction technology, and manufacturers of dimensional games also have the basic technology to build dimensional universe scenes. Secondly, the Metaverse itself requires device access, that is, after the virtual scene is built, it must have AR and VR devices to access it, and the hardware cannot escape it at all. Therefore, in addition to software technology, hardware technology is also a technical activity that requires continuous upgrading.
What our country needs now is technological leaps and breakthroughs, such as chips, innovative drugs, and industries that are extremely dependent on imports. But manufacturing is the cornerstone of our country and the trump card for opening global markets. We will not necessarily follow the same route as the world, but most of the manufacturing-related things in the world must be Made In China. Therefore, if there is any emerging thing, it must be linked with Chinese manufacturing, and finding a corresponding production enterprise is a steady happiness.

⑹ What is the reason behind why Liu Cixin criticized the “meta” universe?

The reason why Liu Cixin criticized the “metaverse” is mainly like this. Because Liu Cixin believes that if people develop in this virtual universe, it will slow down the development in real life. This will take us human beings in a very bad direction. What is the Metaverse? The source universe refers to the construction of a virtual world, in which a lot of things can be done, and it is even possible to work here. I think the source universe only needs moderate control and should be beneficial to human development.

1. Why criticize

Liu Cixin believes that the source universe is a virtual universe, which is indeed very grand. But if people focus all their attention on the source universe and ignore our actual universe, then this will lead us to extinction. Because if there is a source universe, people will always be immersed in it, and reality will only become a matter of satisfying some material This will turn into a deformed development direction.

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⑺ Microsoft acquires Activision Blizzard for $68.7 billion, does Microsoft complete the Metaverse ecological puzzle?

Microsoft acquires Activision Blizzard for $68.7 billion, and Microsoft completes it Metaverse ecological puzzle yet? Let’s discuss this issue below, I hope these contents can help friends in need.

It is one of the world’s largest publishers of server games, PC games and mobile games, including World of Warcraft, Diablo, and Overwatch under Activision Blizzard Games such as Pioneer, Call of Duty, and Candy Crush are all classic IPs that were once popular.

As everyone knows, Activision Blizzard has been in a dilemma in recent years. In July last year, Activision Blizzard was accused of apparent bias, and many key executives left. The “New York Times” said that since Autovision Blizzard sued in July, the company’s stock price has fallen by 27%.

As soon as the information about Microsoft’s recycling of Activision Blizzard comes, many gamers will express in various social media around the world, expecting that Microsoft can save these brilliance and no more classic games.

In an internal letter dated Jan. 18, Activision Blizzard CEO Bobby Kotick stated that Activision Blizzard will be in an increasingly strong market as game business processes evolve toward the metaverse. developed in competition.

He said, “For the past 31 years, people have continued to build games based on their focus on giving joy and satisfaction. Now, people have transformed games into social media experiences that allow friends to create games based on immersive experiences. The feeling of the experience finds the purpose and the actual meaning.”

Kotick said that Activision Blizzard has already created a community marketing with millions of gamers, and the next step is to make this kind of social Group marketing is all connected to each other. “Facebook, Google, Tencent Official, NetEase Games, Amazon, Apple, Sony, Disney all have their own games and metaverse solutions. Whether they are well-known or new gamers, they are full of technical professional productions. Opportunities are seen in the fictional world of content, customer-generated content, and rich social media connections.”

Kotick noted that Activision Blizzard’s games could become part of building a metaverse. Its integration with Microsoft is an inevitable trend, because Microsoft has long-term game production work experience, marketing channels and equipment that can accurately push millions of customers, and its technology that can be applied to the independent innovation of next-generation games. He believes that Microsoft may provide a strong application for the future development of Activision Blizzard.

⑻ Metaverse Popular Point is not an advanced vr game?

Metaverse is linked and created by means of technology, mapping and interacting with the real world virtual world, a digital living space with a new social system. [12]

It integrates a new type of Internet application and social form that integrates virtual and reality generated by a variety of new technologies. It provides immersive experience based on extended reality technology, and generates real-world Mirror, builds an economic system based on blockchain technology, closely integrates the virtual world and the real world in the economic system, social system, and identity system, and allows each user to produce content and edit the world.

The term metaverse was born in the 1992 science fiction novel “Avalanche”, which depicted a sprawling virtual reality world where people were controlled by digital avatars and competed with each other to improve their own Status, up to now, describes the future world that is ahead of its time. [1] Regarding the “metaverse”, the more recognized source of thought is the American mathematician and computer expert Professor Verno Wench. In his novel “Real Name” published in 1981, he creatively conceived a brain-computer Interface to enter and gain a virtual world of sensory experience. [24][4]

The Metaverse is essentially the process of virtualizing and digitizing the real world, which requires a lot of transformation of content production, economic system, user experience, and physical world content. However, the development of the Metaverse is gradual, supported by shared infrastructure, standards and protocols, and is finally formed by the continuous integration and evolution of numerous tools and platforms. [23]

⑼ What is the metaverse, and what technology is needed to develop the metaverse

is never The changing original cosmic space and the original gaseous element form in space

⑽ Blizzard has been acquired by Microsoft and has been handed over. Will Blizzard return to its peak?

Blizzard After the acquisition by Microsoft has been handed over, will Blizzard return to its peak? Let’s discuss this issue below, I hope these contents can help friends in need.

Talk to Wow��, Titan is also an online game for large and medium players, but the gameplay is much more complicated. The latest news that was widely circulated when Titan terminated its development and design in 2014 indicated that Titan would be divided into the real world and the global figure. In the real world, users can do everything that must be done in the “real world”, such as chef, technology Engineers and even company employees. In the shadow world, gamers can participate in combat and even participate in wars. Naturally, all users can not participate in the battle, but instead work in the real world again.

Does it sound like the metaverse? The bad news is that Titan has crushed Blizzard before. What’s more inconvenient is that the MMORPG game that Blizzard knows more about externally is Wow, and the daily mission in World of Warcraft is a very critical system, which can motivate gamers to actively promote the world and have a faster interactive experience. This perfect system may be Microsoft’s hope to use games to promote the outlook on life in the metaverse, but as mentioned above, most of the perfect design teams have already left Blizzard.


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