Metaverse 2D

(1) What is a one-dimensional, two-dimensional, three-dimensional, three-dimensional world exists in the universe?

1-dimensional: indicates length
2-dimensional: indicates length and width
3-dimensional: Indicates length, width and height
ACGN industry-specific terms
The “dimension” referred to in Japanese ACGN works usually refers to the fantasy world in the works and the collection of its various elements . For example, a world with rules and order that is completely different from the reader’s existing world, such as the world in which magic or Gundam exists, is often referred to as “another dimension world”, or simply “another dimension”.
In addition, virtual characters traditionally expressed in flat media, such as characters in comics or animations, are often referred to as “two-dimensional space” because of the nature of two-dimensional space [actually less time dimension]. Dimensional characters”, characters that are different from reality (three-dimensional space [also minus the time dimension]). However, characters created with three-dimensional computer images are called “2.5-dimensional characters” because they are in a virtual world and have a three-dimensional concept.
Three-dimensional dolls and other objects should be the third dimension from the physical definition, but because they are usually three-dimensional based on the characters of the second dimension, or emphasize their virtual nature, they are sometimes referred to as Called “2.5-dimensional characters”
Based on the above etymology, those who only have interest or feelings for the virtual characters appearing in ACGN, but have no interest in the opposite sex in reality, are called “two-dimensional world”. Residents”, and those with severe cases are jokingly referred to as the two-dimensional prohibition syndrome.
All in all, one element can be regarded as a line, two elements can be regarded as a surface, and three elements can be regarded as a three-dimensional space. Although the word “dimension” has a clear substitute in Chinese to express its meaning, it has been circulated and used by a considerable number of people due to the subtle influence of culture on people.


Three-dimensional space (also known as three-dimensional space, three-dimensional, three-dimensional), in daily life, can refer to the three-dimensional space composed of length, width and height space. And the term “three-dimensional space” used in daily life often refers to the three-dimensional Euclidean space. In cosmology, it refers to length (length, width, height), temperature, and quantity. For a long time in history, three-dimensional space was considered a mathematical model of the space in which we live. Physicists at the time believed that space was flat. Since the twentieth century, the discovery of non-Euclidean geometry has opened up other possibilities for the properties of actual space. The birth of the theory of relativity and the corresponding mathematical description: Minkowski space-time treats time and space as a four-dimensional continuum as a whole. Three-dimensional is a term used in the ACGN subculture for people and things in the real world or based on the real world. Opposite of “two-dimensional”.

The first dimension is the space, the point, the second dimension is the world of animation, only the length and width can be accurately positioned, that is, the plane you see, the 2.5 dimension is the simulation doll created according to the third dimension , but it is not true, it can also be said to be 3-dimensional, but specifically speaking, it does not belong to 3-dimensional, and that it is 2-dimensional, it is not considered 2-dimensional, it can only be said to be 2.5-dimensional. The 3rd dimension is the world we live in now, a world composed of length, width and height, three-point positioning,

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I hope to adopt~~

(2) Will the Metaverse have an impact on real life?

It will have an impact on real life. In the next few years, it may not be necessary to do anything offline, but through the Metaverse Complete normal life.

People today don’t have a very clear understanding of the metaverse, and some people don’t even agree with the business model of the metaverse, but in fact the metaverse not only contains buildings and roads around the world, even objects, but also Contains the human way of thinking.

1. Features of the Metaverse

With the help of the network and artificial intelligence, human identities can be virtualized, and some game scenarios can also be based on human choices And changes, the plot and the ending will also change according to people’s consciousness, people can fully integrate into the plot, and in the world of the metaverse, there can be an economic system corresponding to each person.

We hope that in the next few years, the Metaverse can really bring convenience to people, and at the same time of updating, it can bring consumers a better experience and change people’s daily life. Life.

(iii) The Metaverse and components still have the second dimension, is there any connection?

What we know is the third dimension. And the universe should be multidimensional and all-encompassing. Three-dimensional space (also known as three-dimensional space, three-dimensional, three-dimensional),

(iv) What is the Metaverse

The term Metaverse was born in The 1992 science fiction novel “Avalanche” depicts a massive virtual reality.�The world, where people use digital avatars to control and compete with each other to improve their status, still describes a future world ahead of its time.
Regarding the “metaverse”, the more recognized source of thought is the American mathematician and computer expert Professor Verno Vinge. In his novel “Real Name” published in 1981, he creatively conceived of a brain A virtual world where the machine interface enters and gets a sensory experience.

(v) What is the Metaverse

Accurately, the Metaverse is not a new concept, it is more like the rebirth of a classic concept. In 1992, the famous American science fiction master Neil Stephenson described the metaverse in his novel “Avalanche”: “Put on headphones and eyepieces, find a connection terminal, and you can enter the real world simulated by computer and the real world in the form of a virtual avatar. Parallel virtual space.”

In March this year, Roblox, the first share of the metaverse concept, was officially listed on the New York Stock Exchange; A Metaverse company; In August, ByteDance spent huge sums of money to acquire Pico, a VR startup… This year, the Metaverse has undoubtedly become one of the most popular concepts in the technology field.

So, what is the metaverse? Why are the major digital technology giants entering the metaverse? How should my country’s metaverse industry be deployed and developed?

There is currently no accepted definition of the metaverse

Accurately speaking, the metaverse is not a new concept, it is more like a rebirth of a classic concept, expanding reality ( Conceptualization under new technologies such as XR), blockchain, cloud computing, and digital twins.

In 1992, the famous American science fiction master Neil Stephenson described the metaverse in his novel “Avalanche”: “Put on headphones and eyepieces, find a connection terminal, and you can create a virtual avatar. Enter a virtual space simulated by a computer and parallel to the real world.”

Of course, the lack of accepted definitions of core concepts is a common phenomenon in the field of cutting-edge technology. Although the metaverse has attracted much attention and expectations, there is also no accepted definition. Returning to the essence of the concept, it can be considered that the metaverse is based on the traditional cyberspace, and with the improvement of the maturity of various digital technologies, a virtual world that is both mapped to and independent of the real world is constructed. At the same time, the Metaverse is not a simple virtual space, but includes the network, hardware terminals and users into a sustainable, wide-coverage virtual reality system. The system includes both digital replicas of the real world and virtual worlds. ‘s creation.

At present, everything about the metaverse is still under debate, and analysis from different perspectives will lead to very different conclusions, but the basic characteristics of the metaverse have been generally recognized by the industry .

Its basic features include: immersive experience, low latency and immersive feeling allow users to have an immersive sensory experience; virtual avatars, users in the real world will have an or Multiple ID identities; open creation, users enter the digital world through the terminal, and can use massive resources to carry out creative activities; strong social attributes, the real social relationship chain will be transferred and reorganized in the digital world; stable system, with security, stability, Orderly economic operation system.

(vi) The connection between the metaverse and e-sports 2D

Abstract The concept of “metaverse” is very popular in the market recently. What is the Metaverse? Imagine that there is a world parallel to the real world, in which a digital “I” acts as a “done” of a physical “I” in which to make friends, play, work and play, everything is carried out in an immersive way, enabling people to interact in this parallel world As similar as possible to real life, this is the “metaverse”.

㈦ What is the Metaverse?

The Metaverse is a virtual world that is linked and created by scientific and technological means, and is a virtual world that maps and interacts with the real world, and has a new type of society. System’s digital living space.

A more recognized source of thought about the “metaverse” is the American mathematician and computer expert Professor Verno Vinge, who creatively conceived the idea in his novel “Real Names” published in 1981. A virtual world where you can enter and gain sensory experience through a brain-computer interface.

The Changes Induced by the Metaverse

Deputy Director of the Research Office of Informatization and Network Economy, Institute of Quantitative and Technological Economics, Chinese Academy of Social Sciences, Zuo Pengfei, secretary general of the Information Technology Research Center of the Chinese Academy of Social Sciences, believes that the Metaverse will bring about five major changes in our lives and social and economic development:

(1) From the perspective of technological innovation and collaboration , to further improve social production efficiency;

(2) A series of new technologies, new formats and new models have been spawned to promote the transformation of traditional industries;

(3) Promote the cross-border derivation of cultural and creative industries, and greatly stimulate information consumption;

(4) Reconstruct work and lifestyle, and a lot of work and life will take place in the virtual world;

( 5) Promote the construction of smart cities and innovate social governance models.

The above content reference: Network – Metaverse


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