The Matrix Metaverse

A. The “metaverse” is on fire, what is this thing?

Recently, many people have asked me what is the metaverse.
Yes, this concept is very popular. I will share my understanding and opinion. Many people feel magical or even troubled by this concept, and the main reason is the translation problem of “metaverse”. The root word meta can be translated as “meta”, which can be translated as “super”. However, these two translations apply to completely different occasions. The translation of “meta” is usually used to describe the essence, such as meta-data, metadata. In the code of a web page, the top piece of data is called meta-data, which is a simplification and abstraction of the entire web page data, that is, “data about data”. The translation “super” is usually used to describe extensions, such as meta-physicis, metaphysics. This is what we call “metaphysics”. Politics, ideology, is beyond the real world, beyond the knowledge of physics. The meta-verse, not the universe about the universe, but the universe beyond reality. Therefore, “super universe” is a more accurate translation. It means that because of the development of VR/AR/MR technology, we have a virtual universe outside the real universe. The virtual universe “extends”, or “transcends” the real universe, which is the “super universe”. The translation of “metaverse”, in the Chinese context, can easily be understood as that we have found “the universe in the universe”, “the real universe”, which is easy to mislead people. However, everyone has already called the metaverse the metaverse, and we will still call it the metaverse below. The biggest promoter of the metaverse is facebook. Why? Because Zuckerberg got into VR (virtual reality) a few years ago. All life needs a name before it can bear the attention and expectations of the people around it and thrive. After Zuckerberg borrowed and gave what he saw as a VR-based future with the cool name “Metaverse,” the future shone right away. However, VR’s flaws aren’t being addressed quickly with the new name. From the present of VR to the future of the metaverse (such as The Matrix, Second Life, Ready Player One), there are still many ways to go:
1) The extension of the senses. All of the sensory experiences we can transmit on the Internet today, although very rich, are actually only two: sight and hearing. These two sensory experiences cannot constitute a metaverse. We also need touch, smell and taste. At least tactile. Haptic gloves, or full-body haptic tights, are the infrastructure of the metaverse. Otherwise, it is difficult for you to get the so-called real experience.
2) Metaverse economics. The metaverse, to become a reality, needs to rely on a large number of contributors outside of Facebook. These contributors must be rewarded. Therefore, in the metaverse, there needs to be a set of self-consistent economics. How do you all trade? Is private property strictly protected? In a single currency, or multiple currencies? Is there a central bank? Can the assets in the metaverse be exchanged with the real world? How to keep the exchange rate stable between the RMB and the US dollar?
3) Who supervises the Metaverse? If the metaverse is an economy, does it need to establish diplomatic relations with countries in the world? Or is he, like Antarctica, protected by international treaties? A dispute is found in the Metaverse, is it resolved by an agency affiliated with the United Nations? If the metaverse is a game, not an economy, then which country’s law is this game regulated by? These issues are complex, especially as they relate to regulatory constraints in various countries. To put it simply, the metaverse (real universe + virtual universe) may indeed be that future, but it is still very far away from us. If this remoteness affects the rise and fall of “concept stocks”, then what everyone sees must only be the metaverse in their own imagination.

B. What is the Origin of the Metaverse

The most common concept of the metaverse comes from science fiction. In fiction, the metaverse is often depicted as a digital “embedded” internet — a representation of reality, but based on virtual (often theme park-like) worlds, like the movies Ready Player One and Hackers As depicted in Empire. These experiences may be just one facet of the metaverse, and the concept is limited, much like the 1980s sci-fi movie Tron portrayed the internet as an “information superhighway.” Just as it was hard in 1982 to imagine what the internet would be like in 2020—and even harder to communicate with people who had never even been “logged in” to it at the time—we really don’t know how to describe the metaverse. However, we can identify core properties.

When people play games, they enter the fictional world in the game, but if this world cannot communicate with other worlds, people cannotIf you use a unified identity similar to “one-pass” to enter various virtual worlds to socialize, consume, and trade, then a single virtual world or an entire collection is not a Metaverse. Because people are in between, there is no way to trade in a unified economic system. Simply put, the Metaverse is like a more immersive and participatory Internet shared by people, the next stage of the Internet.

Oasis VR CEO Yin Sang emphasized that Metaverse is not a game, and it is the real Metaverse that completely moves productive social activities and organizations in real life to the virtual world. Roblox CEO Dave Baszucki gave several definitions of the characteristics of the Metaverse in his mind: identity, friends, immersion, low latency, diversity, anytime, anywhere, economic system and civilization.

The Xueshuo Innovation Blockchain Technology Workstation under Lianqiao Education Online is the only “Smart Learning Workshop 2020- Xueshuo Innovation Workstation” carried out by the School Planning and Construction Development Center of the Ministry of Education of China Approved “Blockchain Technology Professional” pilot workstation. The professional station is based on providing students with diversified growth paths, promotes the reform of the combination of professional degree research, production, study and research, and builds an applied and compound talent training system.

C. What is the “metaverse” that is popular on the Internet?

The most popular concept of “metaverse” recently is actually not as much as everyone thinks large and luxurious. The “metaverse” understood by ordinary people may be the kind of brain-computer access of the Matrix, which can be completely close to the real virtual world. But this belongs to the level that human science is still far from reaching the level.

Therefore, the metaverse concept hyped by capital is actually just a combination of the game industry, e-sports, AR/VR, virtual social networking, online and offline interaction, and many other industries and concepts that are already developing. The metaverse, which seems to be a high-level concept, is packaged to give people the feeling that we are going to control the entire universe at once, which is a bit outrageous. In fact, to put it bluntly, it is just that capital is hyping up old wine in new bottles. Now, the Internet is to create a virtual world, and the online and offline interaction is nothing new in these years. The so-called metaverse is the Internet itself, and now it’s just changed to a higher name.

As for the high-tech companies at home and abroad, they have deployed the Metaverse. Naturally, they do not want to miss this wave of wealth. Among the future Fortune 500, there will be a “Metaverse” operating Concept companies, perhaps the world’s richest man, second richest man, and second richest man in the future will all come from companies that operate the concept of “metaverse”. Standing in the wind, pigs can fly. Tech companies with ambitions and ideas will not be indifferent to the surging wealth wave on the shore, and they will be completely beaten to death by other companies standing at the top of the “metaverse” wealth wave.

D. What is the metaverse?

Refers to the immersive virtual world, the English Metaverse. This virtual world consists of 3D technologies such as VR (Virtual Reality), AR (Augmented Reality), and the Internet. Users can experience a different life in the metaverse, or experience a world completely different from the real world. Different from existing online games, Metaverse can bring players a more realistic feeling, so that players can feel as if they are in a virtual world, and even make it impossible to distinguish the real and virtual worlds. The metaverse has also been touted as the ultimate form of the internet. The movies “The Matrix” and “Ready Player One” are metaverse concepts. The term metaverse first comes from the American science fiction novel “Avalanche”. The novel depicts a virtual world parallel to the real world, the Metaverse.

E. What is the Metaverse


F. What is “Metaverse”, is “metaverse” really a scam?

“metaverse” is not a scam, it refers to a virtual space that is parallel to the real world and at the same time is an independent virtual space, in other words In other words, it is the real digital virtual world.

“Metaverse” is a very hot topic, many business giants have joined related fields one after another, and have begun to join the “metaverse” industry. Such a seemingly illusory world, as long as time passes, I believe that the “metaverse” scene will appear in the near future.

I. What exactly is the “metaverse”, a virtual space

“metaverse” is a new type of cyberspace and social form composed of many new technologies , using the mirror image of the real world produced by digital technology, the blockchain technology creates an economic system that combines fantasy and reality, and allows all users to edit its content. The term “metaverse” first appeared in Stephenson’s science fiction novel, Avalanche, which describes an alternate universe parallel to the present.�The digital world, in which every person in the real world has an alternate virtual self.


“Metaverse” is not only not a scam, but also promotes the development of the Internet, making people truly feel the wonder of the digital age through virtual reality equipment. People can enter the virtual space to socialize with colleagues as long as they wear the device, and even use the “metaverse” to create a virtual world. From then on, human beings will become “amphibians” of the real and virtual worlds.

G. What year is the first year of the Metaverse?

There are three emperors who have used the year title Yuanxing in history, Yuanxing Eastern Han Dynasty and Emperor Liu Zhao Year number. In addition to Emperor Han He, there were also Sun Hao, the late emperor of Wu State during the Three Kingdoms period, Sima Dezong, Emperor An of the Eastern Jin Dynasty, and Wu Yuanming of Ding’an State who used this era name.

1. Eastern Han Dynasty Yuanxing: The era name of the Eastern Han Dynasty and Emperor Liu Zhao. The opening time was April 105 AD, and the ending time was December 105 AD. It took about 8 months in total.

2. Sun Wu Yuanxing: Yuanxing (July 264 – March 265) was the first era name of Sun Hao, the monarch of Soochow during the Three Kingdoms period, for a total of 2 years. In April of the second year of Yuanxing, the Yuan was changed to the first year of Ganlu.

3. Yuanxing in the Eastern Jin Dynasty: Yuanxing (402-404) was the second year of Emperor Jin’an Emperor Sima Dezong of the Eastern Jin Dynasty, for a total of 3 years.

(7) The Matrix Metaverse Extended Reading

Han He Emperor Liu Zhao (79-105), the fourth emperor of the Eastern Han Dynasty, 88 Year-105 reigned. Born in the fourth year of Jianchu (79 years), he was the fourth son of Liu Xi, Emperor Zhang of the Han Dynasty. His biological mother was Liang Guiren, and the Queen Dou raised Liu Zhao as his stepson. In the seventh year of Jianchu (82), Emperor Zhang of the Han Dynasty abolished the crown prince Liu Qing and established Liu Zhao as the crown prince. In the second year of Zhanghe (88 years), Emperor Zhang of Han died, Liu Zhao ascended the throne, and his adoptive mother, the Empress Dowager Dou, was in power.

H. What is the Metaverse

In 1992, when the famous American science fiction master Neil Stephenson proposed the “metaverse” in his science fiction novel “Avalanche” “When this concept is used, people may not think that the future scenario he envisaged in the book (humans live in a virtual space with virtual people through virtual reality equipment) will come into reality, and with the help of technology tycoon Mark Zucker. Berger’s statement was “a big hit.”
Zuckerberg announced to the American media that he believes that the “metaverse” is the next generation of the Internet, and Facebook plans to transform into a “metaverse” company within five years. The Spanish news network pointed out in a recent report that in addition to Facebook, other Internet giants have recently deployed the concept of “metaverse”. In the future, people may be able to enter a virtual “metaverse” world. According to Bloomberg, the market size of the “Metaverse” will reach $800 billion in 2024 and $2.5 trillion by 2030.
What is “metaverse”
Imagine the existence of a world parallel to the real world, in which a digital “I” acts as an “avatar” of a physical “I”, making friends, playing, working and playing, and everything is It is done in an immersive way, so that people’s interactions in this parallel world are as similar as possible to real life, which is the “metaverse”.
Laura Raya, an extended reality expert at the Spanish Academy of Technology, Art and Design, said: “The ‘metaverse’ refers to the creation of digital ‘doubles’ of physical environments in cyberspace. It is not about playing games and earning points purpose, but will be a digital reality in which we will recreate many of the social dynamics of everyday life. Another characteristic of it is the sense of immersion.”
Once in the “metaverse”, its inhabitants will be able to buy and sell items, property, etc. “If you can’t do almost everything you can do in the real world, it’ll just be a normal digital application, but that’s not the case with the ‘metaverse’. Virtual currencies have to exist in the ‘metaverse’,” Laya stressed. In other words, the “metaverse” will generate economic activity.
Ivan Fernandez Lobo, strategic advisor and founder of Gamelab, said: “One of the pillars of the ‘metaverse’ is that all our current assets are digitized and become part of that world, just like in the ‘metaverse’ ‘Everything that is done or that happens can be transacted in a certain way and produce a certain value. Blockchain technology provides clues to how these problems develop.”
As with the Internet, “Metaverse “It will be a collaborative ecosystem of different companies with open standards similar to the World Wide Web, where users can freely move from one platform to another while maintaining their own digital assets. Zuckerberg seems to be a proponent of this model. “The great vision for the ‘metaverse’ is not built by any particular company, it has to be interoperable and portable,” he said.
His idea, however, was met with some skepticism. Computer Science, Multimedia and Telecommunications at the Open University of CataloniaProfessor Cesar Cocoles said: “It seemed to me that this was the best way for the ‘metaverse’ to move forward, but it was dictated by someone whose business model was the exact opposite. Eye-popping.”
The “casino” of billionaires
While Facebook is best positioned to carve out the virtual space of the future – it owns the best-selling virtual reality glasses Oculus on the market, competition will remain fierce fierce. “Facebook has strong technical capabilities in generating avatars and realistic graphical environments,” said Raya. “But in other respects, it faces competition from many tech giants.”
In August, Facebook released a Horizon Workrooms, which allow users to hold meetings in a virtual reality environment. Epic Games, which makes popular games like Fortnite, raised $1 billion in April from a group of investors including Sony to create its own “metaverse.” Microprocessor maker Nvidia already has Omniverso, an industrial-oriented platform that companies like BMW use to perform advanced simulations of the real world. “Tech giants such as Facebook, Microsoft, Apple, Google or Amazon have invested significant resources in conceptualizing the ‘metaverse’ and creating the necessary infrastructure to technically support the ‘metaverse’ dream,” Lobo said. They do this by relying on the knowledge, talent and technology they have accumulated in the field of video games, the main way to approach the ‘metaverse’ so far is video games.”
There are still many challenges in implementation
Although Global hits like Fortnite or Roblox contain elements of the “metaverse”, but it’s going to be a long time before it’s fully operational. “In the 1960s and 1970s, AI pioneers said that in 15 years robots would do everything, but that’s not the case,” said Joseph Angel Olivas, a professor at the University of Castilla-La Mancha in Spain. .The ‘metaverse’ field also faces this situation. Although it is constantly evolving, it is still far from us, because there is a part that needs to be improved a lot. For example, if we want to have video conferencing in the ‘metaverse’, just Better communications, like 5G or even 6G communications, are needed, but it’s still some time away. Also, there may be computational issues.”
Another challenge is that virtual reality equipment needs to improve. “Both Facebook and Apple have announced their next-generation glasses that will be more comfortable and more affordable in a year or two,” Raya said.
He warned: “And, building better The ‘metaverse’ also requires a lot of talent. If no one could program, develop, and design in virtual reality, the ‘metaverse’ wouldn’t exist. And standardizing on collaboration between companies will be the most time-consuming part.”
Correspondents stressed the importance of adapting company programs to user preferences. He explained: “Facebook’s ‘metaverse’ tries to mimic reality as much as possible, which has a positive side, but it’s not necessarily a good idea to switch everything to a virtual reality world. Aside from the economic costs involved, accessing the ‘meta’ for the first time is not necessarily a good idea. Cosmos’ people may not be used to it. As more and more people enter the ‘metaverse’ and more research on it, perhaps companies will make larger adjustments to accommodate more people’s preferences.”
Of course, the researchers point out that society’s acceptance of the “metaverse” will be higher after the pandemic, because “the pandemic has given us a better understanding of the value of technology in our world, and telepresence is the ‘metaverse’ The universe’ is a great temptation for us.”
Experts believe that in the five years Zuckerberg mentions, the application of the “metaverse” will be limited to the fields of technoscience, work and leisure. At this moment, Silicon Valley giants are scrambling to get their checkbooks out in order to be the first pioneers to conquer the “metaverse”, but will this be the next technological revolution or just a forgotten game like Second Life Virtual space, we will wait and see.

I. What is the concept of Metaverse

The term Metaverse was born in the 1992 science fiction novel “Avalanche”, which depicts a huge The virtual reality world, where people are controlled by digital avatars and compete with each other to improve their status, still describes a future world that is ahead of its time.

In March 2021, Roblox, the first share of the metaverse concept, was officially listed on the New York Stock Exchange; in May, Facebook said it would transform into a metaverse company within five years; In August, ByteDance spent huge sums of money to acquire Pico, a VR startup. Metaverse has undoubtedly become one of the most popular concepts in the technology field.

Accurately speaking, the metaverse is not a new concept, it is more like a rebirth of a classic concept, under the new technologies such as extended reality (XR), blockchain, cloud computing, digital twin and so on. concept materialization.

Related industries

From enterprises�� From the point of view, Metaverse is still in the initial stage of industry development. Whether it is the underlying technology or application scenarios, there is still a big gap compared with the mature form in the future, but this also means that there is huge room for expansion of Metaverse-related industries. .

Therefore, digital technology giants with multiple advantages want to hold on to the market, and start-ups in the digital technology field must make arrangements in advance to gain the opportunity to overtake in corners, or even add code yuan universe track.

J. What is the latest concept of “metaverse”

The metaverse is to enter a real world with the help of VR headsets or brain-computer interfaces and other devices. In the virtual reality world, you can conduct social activities, competitions, life and other activities in it, and experience everything in the virtual world immersively.
In short, it is based on modern technological equipment to build a virtual world that is indistinguishable from the real world, in which we can live, socialize, work, etc. It can be said to be a virtual reality space parallel to the real world .


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