(1) What is the metaverse?
Refers to the immersive virtual world, the English Metaverse. This virtual world consists of 3D technologies such as VR (Virtual Reality), AR (Augmented Reality), and the Internet. Users can experience a different life in the metaverse, or experience a world completely different from the real world. Different from existing online games, Metaverse can bring players a more realistic feeling, so that players can feel as if they are in a virtual world, and even make it impossible to distinguish the real and virtual worlds. The metaverse has also been touted as the ultimate form of the internet. The movies “The Matrix” and “Ready Player One” are metaverse concepts. The term metaverse first comes from the American science fiction novel “Avalanche”. The novel depicts a virtual world parallel to the real world, the Metaverse.
(2) What is the recently popular concept “metaverse”?
The recently popular concept “metaverse” is specifically a collection of virtual time and space. In fact, this “metaverse” concept was proposed 29 years ago, but after so many years of continuous technological innovation,
(iii) What is the metaverse
The term Metaverse was born in the 1992 science fiction novel “Avalanche”, which depicts a vast virtual reality world where people use digital avatars to control and compete with each other to improve their own Status, up to now, describes the future world that is ahead of its time.
A more recognized source of thought about the “metaverse” is American mathematician and computer expert Professor Verno Vinge, who creatively conceived the idea in his novel “Real Names” published in 1981. A virtual world where you can enter and gain sensory experience through a brain-computer interface.
Related information:
In March, 2021, Roblox, the first share of Metaverse Concept, was officially listed on the New York Stock Exchange. In May, Facebook stated that it would transform into a metaverse company within five years; in August, ByteDance invested heavily in the acquisition of VR startup Pico, and the metaverse has undoubtedly become one of the most popular concepts in the technology field.
To be precise, the metaverse is not a new concept, it is more like the rebirth of a classic concept, under the new technologies such as extended reality (XR), blockchain, cloud computing, digital twin and so on. concept materialization.
(iv) What are the metaverse games, free and fun!
Network Xiyong
The metaverse games you mentioned include Metaverse-related games provided by large-scale metaverse products and VR equipment manufacturers represented by Xiyong Network. At present, the more professional metaverse industry platform game column in China can be referred to (Bubble Coffee Metaverse Game)
(5) The metaverse is ranked first in the world by Microsoft, and ranked second in A shares. Which is the listed company
Abstract Metaverse ranks first in the world with Microsoft and second in the A-share market. Goertek is a leading consumer electronics component in China , the leading enterprise of complete machine suppliers; Goertek has long-term layout of VR/AR business, and currently has a market share of nearly 80% in the field of high-end VR/AR equipment complete machine foundry, customers
㈥ What is the metaverse
In 1992, when the famous American science fiction master Neil Stephenson proposed the concept of “metaverse” in his science fiction novel “Avalanche”, people may not think that he The future scenario envisaged in the book (humans living in a virtual space with virtual people through virtual reality devices) will come into reality and “suddenly become famous” with the statement of tech mogul Mark Zuckerberg.
Zuckerberg announced to the American media that he believes that the “metaverse” is the next generation of the Internet, and Facebook plans to transform into a “metaverse” company within five years. The Spanish news network pointed out in a recent report that in addition to Facebook, other Internet giants have recently deployed the concept of “metaverse”. In the future, people may be able to enter a virtual “metaverse” world. According to Bloomberg, the market size of the “Metaverse” will reach $800 billion in 2024 and $2.5 trillion by 2030.
What is “metaverse”
Imagine the existence of a world parallel to the real world, in which a digital “I” acts as an “avatar” of a physical “I”, making friends, playing, working and playing, and everything is It is done in an immersive way, so that people’s interactions in this parallel world are as similar as possible to real life, which is the “metaverse”.
Laura Raya, an extended reality expert at the Spanish Academy of Technology, Art and Design, said: “The ‘metaverse’ refers to the creation of digital ‘doubles’ of physical environments in cyberspace. It is not about playing games and earning points purpose, it will be a digital reality in which we will recreate many socialwill be dynamic. Another feature of it is immersion. “
Once in the “metaverse”, the inhabitants there will be able to buy and sell items, property, etc. Raya emphasizes: “If you can’t do almost everything you do in the real world, it will be just a normal digital application program, but not the ‘metaverse’. Virtual currencies must exist in the ‘metaverse’. In other words, the ‘metaverse’ will generate economic activity.
Ivan Fernandez Lobo, strategic advisor and founder of Gamelab, said: “The ‘metaverse’ One of the pillars is that all our current assets are digitized and become part of that world, just as everything that is done or happens in the ‘metaverse’ can be traded in some way and generate some value. Blockchain technology sheds light on how these issues might play out. “
Like the Internet, the Metaverse will be a collaborative ecosystem of different companies with open standards similar to the World Wide Web, where users can freely move from one platform to another while maintaining own digital assets. Zuckerberg seems to be a proponent of this model. He said: “The good vision of the ‘metaverse’ is not built by any particular company, it has to be interoperable and portable. “
However, his idea has also been met with some skepticism. “It seems to me that it is ” The Metaverse’ is the best way to move forward, but I’m amazed at the words of someone whose business model is the exact opposite. “
Billionaires’ Casino
While Facebook is best positioned to carve out the virtual space of the future – it has the best-selling virtual reality glasses Oculus on the market, competition will remain fierce. Pull “Facebook has strong technical capabilities in generating avatars and realistic graphical environments,” Ya said. But in other respects, it faces competition from many tech giants. “
In August, Facebook Inc. released Horizon Workrooms, allowing users to hold meetings in virtual reality environments. Epic Games, which makes popular games like Fortnite, raised in April from a group of investors including Sony. $1 billion to create its own “metaverse.” Microprocessor maker Nvidia already has Omniverso, an industrial-oriented platform that companies like BMW use to perform advanced simulations of the real world.
Lo “Tech giants such as Facebook, Microsoft, Apple, Google or Amazon have invested significant resources in conceptualizing the ‘metaverse’ and creating the necessary infrastructure to technically support the ‘metaverse’ dream,” Bo said. They do this by relying on the knowledge, talent and technology they have accumulated in the field of video games, the main way to approach the ‘metaverse’ so far is video games. “
There are still quite a few challenges to implement
Although global hits like Fortnite or Roblox contain elements of the “metaverse”, it will take a long time to make it fully operational. Castile, Spain “In the 1960s and 1970s, AI pioneers said robots would do everything in 15 years, but that wasn’t the case,” said Joseph Angel Olivas, a professor at the University of La Mancha. This is also the case with the ‘metaverse’ realm. While it’s evolving, it’s still far from us, as one part needs a lot of improvement. For example, if we want to have video conferencing in the ‘metaverse’, we need better communications, such as 5G or even 6G communications, but it’s still some time away. Also, there may be computational issues. “
Another challenge is that VR equipment needs to improve. “Both Facebook and Apple have announced their next-generation glasses, which will be more comfortable and affordable in a year or two.” ”
He warned: “Also, building a better ‘metaverse’ will require a lot of talent. The ‘metaverse’ wouldn’t exist if no one could program, develop, and design in virtual reality. The most time-consuming part is the collaboration between companies to standardize. “
Corkless stressed the importance of adapting the company’s projects to user preferences. “Facebook’s ‘metaverse’ tries to mimic reality as much as possible, which has a positive side, but shifts everything to virtuality,” he explained. The real world is not necessarily a good idea. Aside from the economic costs involved, first-time visitors to the ‘metaverse’ can be quite unaccustomed. As more and more people enter the ‘metaverse’ and more research is done, perhaps companies will make larger adjustments to accommodate more people’s preferences. “
Certainly, the researchers point out that society’s acceptance of the “metaverse” will be higher after the pandemic, as “the pandemic has given us a better understanding of how technology is working in ourThe value in the world, telepresence is the great temptation of the ‘metaverse’ for us. “
Experts believe that in the five years Zuckerberg mentions, the application of the “metaverse” will be limited to technoscience, work and leisure. At this moment, Silicon Valley giants are trying to be the first The pioneers of conquering the “metaverse” scramble to get their checkbooks out, but we’ll see if this will be the next technological revolution or just a forgotten virtual space like the game Second Life.
㈦ Metaverse games that can be played in China
The Metaverse games that can be played in China include: AXIE. This game is one of the most popular Metaverse games at present. There are different kinds of cute pets, which are called little crabs by players. Some rare pets in the game can even be bought for thousands of dollars. This is an opportunity for you to make a fortune.
Expanded information
1. The metaverse is a virtual space that is parallel to the real world and independent of the real world. It is an online virtual world that mirrors the real world. It is an increasingly real digital virtual world. People use science and technology such as brain-computer interface and VR to Enter the data world of immersive experience, switch to another identity, and experience a second life. The concept of metaverse originated from Neil Stephenson’s science fiction “Avalanche”, which depicts a virtual digital world parallel to the real world, People in the real world have a virtual avatar in this virtual world, and people compete with each other to improve their status by controlling this virtual avatar.
Second, the metaverse corresponds to domestic cloud games, VR and other industries, and is based on the Internet Ultimate form. The current metaverse industry as a whole is at an early stage, with the characteristics of immature and unstable emerging industries. Under the combined force of technology upgrade and demand upgrade, the realization of the metaverse scene is only a matter of time, and it also represents the general direction of the future. .
Third, the user performs activities in it as a custom “avatar”. The protagonist sees the metaverse through the eyepiece device, and is in a computer-drawn virtual world, where the lights are bright and millions of people are on the central street Walking through. The main road and world rules of the Metaverse are formulated by the “Computer Association Global Multimedia Protocol Organization”. Developers need to purchase a development license for the land, and then they can lay out streets and alleys in their own blocks, build buildings, parks and various Things that go against the physical laws of reality. The protagonist’s adventure story unfolds in this virtual world based on information technology.
Fourth, returning to the essence of the concept, it can be considered that the metaverse is based on the traditional cyberspace, accompanied by a variety of digital technologies With the improvement of maturity, a virtual world that is both mapped to and independent of the real world is constructed. At the same time, the metaverse is not a simple virtual space, but includes the network, hardware terminals and users into a sustainable, wide coverage In the virtual reality system of the world, there are both digital replicas of the real world and creations of the virtual world.
5. The concept of the metaverse is also related to the virtual reality and augmented reality developed by Apple, Google, Amazon and Microsoft. Technology is closely related. The metaverse can be seen as the smartphone and the mobile internet successor technology. Generally, technologists think of a metaworld as a virtual world where large numbers of people can come together to play, work, and socialize. For example, in July 2021, Facebook said the metaverse it created would be used in virtual reality headsets, mobile devices and game consoles.
㈧ Which blockchain metaverse game is the most popular
Currently the most popular blockchain game, EOS Knight is a game that has always been popular , is a tower-climbing game that integrates hero upgrades, fighting monsters, raising pets, and making equipment. Recently, Taiken Planet has a relatively high daily activity, which is a game ecosystem that integrates finance, services and entertainment. Players can play in Thailand In Planet Ken, you can “mine”, subscribe or sell land, invest in transactions, create services for income, and even explore the universe and carry out commercial colonization activities on more planets.
One: AXS
AxieInfinity is a Pokémon-inspired digital pet world built on the Ethereum blockchain, accessible to anyone through skilled gameplay and contributions to the ecosystem Token rewards. To create a better user experience and improve scalability, the AxieInfinity team is building a layer 2 sidechain called Ronin.
2: MANA
Decentraland is a blockchain-based virtual world platform, which aims to solve the problem of platform operators earning intermediate platform profits for decentralized open source projects, so as to achieve the relationship between content creators and game players. The low-price payment model between the two projects; the project uses blockchain technology to acquire and transfer virtual property rights, and allows users to hold these virtual property rights permanently, and even operate them to create profits for their own content; there is no intermediary fee. ,This is the biggest feature of Decentraland.
Three: SAND
TheSandbox is a virtual game world, through the Ethereum-based functional token SAND, players can create and own different game experiences and earn money from them. Gamers can use TheSandboxGameMaker to create digital assets (non-fungible tokens, also known as NFTs), upload them to the store, and create gaming experiences with a simple drag-and-drop method. TheSandbox has established partnerships with more than 50 partners including ATARI, CryptoKitties, ShauntheSheep, etc. to build a “play and earn” creative game platform created and owned by players.
TheSandbox aims to attract more crypto and non-crypto gaming enthusiasts through the benefits of true ownership, digital scarcity, profitability and interoperability that blockchain technology brings to bring blockchain to life into the mainstream gaming world.
Four: ILV
Illuvium is an open-world GameFi game built on the Ethereum network. The game’s native currency, ILV, is used to reward gamers with the game’s in-game earning features, and serves as the project’s governance token.
Illuvium leverages the Ethereum layer 2 scaling solution ImmutableX to significantly reduce the gas fees required to transact NFTs. As with other popular GameFi games, gamers fully own their Illuvials and can trade NFTs on the secondary market. Illuvium offers players and investors a very unique opportunity to collect, trade, battle and acquire rare and valuable assets.
Five: ALICE
MyNeighborAlice is a multiplayer cooperative farming game. Players build their own virtual land, interact with neighbors, engage in exciting daily activities, and earn rewards. Anyone can join the world by purchasing a piece of land and participate in various activities such as farming, fishing, bug hunting and beekeeping. Events, shared quests, and competitions bring valuable rewards that elevate the player’s standing in the game.
Six: TLM
AlienWorlds is the metaverse of NFTDeFi, which can simulate economic competition and cooperation between players. By incentivizing players to fight for Trilium (TLM), users can control the Autonomous Organization (PlanetDAO) and get what is necessary for more gameplay.
In the universe of AlienWorlds, players can acquire NFTs (Digital Game Items) to mine TLM, fight and complete in-game quests. Depending on their strategy, players can buy and assemble NFTs that best suit their gameplay. Additionally, players can influence the direction of the game by participating in governance by electing six PlanetDAO commissioners.
Seven: SLP
SLP(SmallLovePotion) is an ERC-20 token that can be used on the Ethereum blockchain. AxieInfinity is a game (dapp) running on the Ethereum blockchain where users can collect, raise, breed and battle virtual creatures called axies. Axies are very similar to real-life pets, each with their own unique characteristics and appearance.
Eight: STARL
Star Chain is a 100% community-owned decentralized virtual space metaverse + nft project on the Ethereum chain. Starl is the only governance token for the Starlink Metaverse ecosystem. Virtual space games, NFT auctions, trading virtual satellites, spacecraft, buying satellite land, trading daily necessities in the universe, and exploring the entire universe through social interaction. Explore the future and set sail today.
Nine: GHST
GHST was launched as a DAICO (DAO Governance Token Sale), which means that the funds raised are managed by the community. GHST is described as a DeFi-enabled crypto collectibles project that allows users to collect, compete and combine their Aavegotchis for a gamified DeFi experience.
Ten: DPET
MyDeFiPet is a virtual pet game that combines DeFi, collectibles and player personality. MyDeFi pets run on supported networks, including Binance Smart Chain and KardiaChain. DPET tokens are the main currency in the game, used to trade, exchange, improve pets and their special qualities, and are mainly circulated in the first phase.
What is the origin of the metaverse
The most common concept of the metaverse comes from science fiction. In fiction, the metaverse is often depicted as a digital “embedded” internet — a representation of reality, but based on virtual (often theme park-like) worlds, like the movies Ready Player One and Hackers As depicted in Empire. These experiences may be just one facet of the metaverse, and the concept is limited, much like the 1980s sci-fi movie Tron portrayed the internet as an “information superhighway.” Just as it was hard in 1982 to imagine what the internet would be like in 2020—and even harder to communicate with people who had never even been “logged in” to it at the time—we really don’t know how to describe the metaverse. However, we can identify core properties.
When people play games, they enter the fictional world in the game, but if this world�� can communicate with other worlds. If people cannot use a unified identity similar to “one-pass” to enter various virtual worlds, socialize, consume, and trade, then a single virtual world or an entire collection is not a Metaverse. Because people are in between, there is no way to trade in a unified economic system. Simply put, the Metaverse is like a more immersive and participatory Internet shared by people, the next stage of the Internet.
Oasis VR CEO Yin Sang emphasized that Metaverse is not a game, and it is the real Metaverse that completely moves productive social activities and organizations in real life to the virtual world. Roblox CEO Dave Baszucki gave several definitions of the characteristics of the Metaverse in his mind: identity, friends, immersion, low latency, diversity, anytime, anywhere, economic system and civilization.
The Xueshuo Innovation Blockchain Technology Workstation under Lianqiao Education Online is the only “Smart Learning Workshop 2020- Xueshuo Innovation Workstation” carried out by the School Planning and Construction Development Center of the Ministry of Education of China Approved “Blockchain Technology Professional” pilot workstation. The professional station is based on providing students with diversified growth paths, promotes the reform of the combination of professional degree research, production, study and research, and builds an applied and compound talent training system.
0
Comments (No)